Gunner

Doomsday Eddie

Negative Effect Caster

Max Stat

MAX HP
16,581
MAX ATK
2,038
MAX DEF
953
MAX MAGIC
2,038
MAX MR
656
MAX SPECIAL
913

Highlights

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

NAPALM SCREAM(Past Basic Attack)

• Deals 2 hits of physical and 2 hits of magic damage to all enemies, increased based on their MISSING HP.
• Inflict 2 Physical Burns on all enemies for 3 turns.
• Inflict 2 GrievousBurns on all enemies for 3 turns.
• Inflict Perfect Heal Block for 3 turns on all enemies.

FREEDOM'S STAIN
(Past Power Attack)
Power Cost: 5

• Heal all allies based up to MAX HP.
• Grant Defense Up and MR Up for 3 turns to all allies.
• Grant Sacrifice for the duration of the battle to all allies.

SALTED NUKE
(Present Basic Attack)

• Deals 2 hits of physical and 2 hits of magic damage to all enemies, increased based on the enemy’s Missing HP.
• Inflict Perfect Crave on all enemies for 2 turns.
• Inflict 3 Furious Burns on all enemies for 2 turns.
• Inflict Perfect Blind for 3 turns on all enemies.

COBALT BOMB
(Present Power Attack)
Power Cost: 5

• Deals 2 hits of physical and 2 hits of magic damage to all enemies, increased based on the enemy’s Missing HP.
• Remove all beneficial effects, including Golden effects from all enemies. Inflict a Perfect Time Bomb for 3 turns for each effect removed this way.
• Inflict Toxic Burn for 3 turns on all enemies.
• Instantly gain an Extra Turn.

MACHINE OF WAR
(Future Basic Attack)

• Deals 2 hits of physical and 2 hits of magic damage to a single target, increased based on their MISSING HP.
• 50% Chance to Critically Strike on each attack.
• Grant Echo for 3 turns to all allies.
• Grant Perfect Titan Shield for 3 turns to all allies.

HAND OF DOOM
(Future Power Attack)
Power Cost: 5

• Deals 2 hits of physical and 2 hits of magic damage to all enemies, increased based on their MISSING HP.
• Instantly Trigger all Bomb Effects on all enemies.
• Inflict Doom on all enemies for 4 turns.

2 MINUTES TO MIDNIGHT
(Fury)

• Deals 3 hits of physical and 3 hits of magic damage to all enemies, increased based on the enemy’s Missing HP.
• Remove all beneficial effects including Golden effects from all enemies.
• Inflict a number of Perfect Time Bombs for 2 turns on all enemies equal to your current Stockpile.
• If your Stockpile is 8 or greater, deal 4 additional devastating hits of physical and 4 additional devastating hits of magic damage to all enemies.
• Your Stockpile is reduced to 0.

AMASSED ARSENAL
(Passive)

Immune to Passive Disable, Perfect Disable, Time Bomb and Perfect Time Bomb. Each time Doomsday Eddie uses Freedom’s Stain, Machine Of War or Hand Of Doom, increase his Stockpile by 1. Inflict Fear for 2 turns on all enemies if your Stockpile is 2 or greater at the start of your turn. Inflict Perfect Disable for 2 turns on all enemies if your Stockpile is 4 or greater at the start of your turn. Inflict Perfect Time Bomb for 2 turns on all enemies after each action. Remove all Time Bombs and Perfect Time Bombs from all allies after every action. Increase your Stockpile by 1 for each effect removed this way.