Gunner

Navigator Eddie

Negative Effect Caster

Max Stat

MAX HP
10,983
MAX ATK
917
MAX DEF
592
MAX MAGIC
917
MAX MR
331
MAX SPECIAL
917

Highlights

Effects

Talisman slots

Cosmic Talismans

CHARACTER ABILITIES

IconsNameDescription

CHARTED COURSE(Past Basic Attack)

• Deal random damage to a single target that increases based on your SPECIAL stat.
• Heal self for 25% of your MAX HP before dealing damage.
• Grant Heal Shield, Defense Up and MR Up to all allies for 2 turns.
• Inflict Curse, Attack Down and Magic Down on all enemies for 2 turns.

CRASHING ROCK
(Past Power Attack)
Power Cost: 5

• Deal random damage to all enemies that increases based on your SPECIAL stat.
• 50% Chance to Critically Strike.
• Inflict Heal Block, Perfect Corruption and Scalding Burn on all enemies for 2 turns.
• 50% Chance to Gain 5 Power and an Extra Turn.

LANDFALL
(Present Basic Attack)

• Deal 3 hits of random damage to all enemies that increases based on your SPECIAL stat.
• Remove all Immunity and Vanish effects, including Golden effects, from all enemies.
• 50% Chance to Transfer all Negative Effects, including Silver effects, from self to each enemy.
• Deal Additional Random Damage to all enemies based on your SPECIAL for each enemy suffering from Blind, Blinding Burn or Bleed effects, including Silver and Innate effects.
• 50% Chance to grant Stone Shield to each ally for 1 turn.

DEAD RECKONING
(Present Power Attack)
Power Cost: 6

• Deal 6 hits of random damage to all enemies that increases based on your SPECIAL stat.
• 35% Chance to Remove a Beneficial and Golden Effect from each enemy per hit.
• 50% Chance to inflict Grievous Burn, Blinding Burn, Bleed or Time Bomb on each enemy for 2 turns per hit.
• 75% Chance to gain an Extra Turn.

ROARING WAVE
(Future Basic Attack)

• Deal 3 hits of random damage to all enemies that increases based on your SPECIAL stat.
• Deal Additional Random Damage to each enemy based on your SPECIAL for each negative effect on them.

SCOURGE
(Future Power Attack)
Power Cost: 5

• Heal each ally for 75% of their MAX HP.
• Inflict Defense Down, Accuracy Down and Stun on all enemies for 2 turns.

FINAL JOURNEY
(Fury)

• Deal 6 hits of random damage to all enemies that increases based on your SPECIAL stat.
• Remove All Beneficial Effects, including Golden effects, from all enemies.
• Inflict Perfect Blind, Perfect Bleed and Punishment on all enemies for 2 turns.
• Grant Class Advantage, Heal Amp, Attack Up and Magic Up to all allies for 2 turns.
• Reduce Max HP on all enemies by -5% per hit.

FINAL JOURNEY
(Passive)

Immune to Apparition, Stun and Freeze effects, including Silver and Innate effects. All allies Heal for 50% of the damage they deal until they die whenever this passive becomes active and at the start of your turn. Grant Golden Hit and Echo to all allies for 1 turn at the start of battle and at the start of your turn. Extend Beneficial Effect Duration on self by 1 and Steal 3 Power from your opponent after every action. Gain Ghost for 3 turns and Revive all allies with 60% HP when you reach 1 HP for the first time in battle. Trigger all Time Bomb effects and deal 3 hits of Additional Random Damage to each enemy based on your SPECIAL and their MAX HP if Ghost effects are active on self after every action.