Assassin

Rainmaker Eddie

Single-Target Assassin

Max Stat

MAX HP
15,770
MAX ATK
2,723
MAX DEF
1,123
MAX MAGIC
2,723
MAX MR
232
MAX SPECIAL
751

Highlights

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

CRACKLE(Past Basic Attack)

• Deal 2 hits of physical and magic damage to a single target, increased based on their SPECIAL.
• Gain Perfect Immunity for 2 turns.
• Inflict Defense Down and MR Down for the duration of the battle.
• Inflict Ignite and Smite for 3 turns.

RAIN
(Past Power Attack)
Power Cost: 4

• Deal 3 hits of true damage to a single target, increased based on their MR.
• Heal all allies based on their ATK and MAGIC stat.
• Inflict Mark for 9 turns on all enemies.
• Inflict an additional Mark for 9 turns on each enemy for every Mark on them.
• Inflict Perfect Accuracy Down for 3 turns on all enemies.
• 50% Chance to gain an Extra Turn.

FERVOR
(Present Basic Attack)

• Deal 3 hits of true damage to a single target, increased based on their MAX HP.
• Inflict Mark for 9 turns on the target.
• Transform all Golden effects on the target into Marks for 9 turns.
• Gain Damage Charge and Golden Hit for the duration of the battle.
• 25% Chance to repeat the effects on the same target. This can only repeat once on the same target.
• If this kills the target, repeat it on another random enemy.

STAB
(Present Power Attack)
Power Cost: 3

• Deal 2 devastating hits of physical and magic damage to a single target, increased based on their DEF.
• Remove all beneficial effects, including Golden effects from the target.
• Inflict Perfect Heal Block, Perfect Death, and Curse for the duration of the battle and Mark for 9 turns on the target.
• 25% Chance to repeat the effects on the same target. This can only repeat once.
• Instantly gain an Extra Turn.

DARKNESS
(Future Basic Attack)

• Deal 3 hits of true damage to a single target, based on their MAGIC.
• Remove Invincibility Effects, including Vanish Effects.
• Inflict Perfect Blind for 3 turns on all enemies.
• Gain Ascension for 1 turn.
• 35% Chance to gain an Extra Turn.

TORMENT
(Future Power Attack)
Power Cost: 5

• Deals 20% of the target’s MAX HP as true damage, increased based on their ATK.
• Inflict Fear for the duration of the battle on the target.
• Inflict Exhaust for the duration of the battle on all enemies.
• Gain 100% Critical Strike Chance and Perfect Vanish for the duration of the battle.
• 45% Chance to gain an Extra Turn.

EXECUTE
(Fury)

• Instantly kill the target before damage if they have 50% HP or less.
• Deal a devastating hit of true damage to a single target, increased based on their MISSING HP.
• Consumes all Marks, dealing additional true damage for each Mark on the target.
• Gain Shroud for the duration of the battle.
• If this attack kills the target, gain MAX Power, 100% Fury, and immediately gain an Extra Turn.
• Remove all permanent Stat Decreases from self.

WASH THE TEARS
(Passive)

Immune to Passive Disable Effects, Permadeath Effects, Ghost, Dark Ghost and Doom. Your life will never be the same again. Gain the following effects based on how many allies you have on your team:
• 2 or less: Immunity to Stun Effects, Sleep Effects and Freeze Effects. Permanently increase All Stats of self by 100%. Inflict Mark for 9 turns on all enemies after every action.
• 1 or less: Immunity to Mark Effects, Bleed Effects, Burn Effects and Bomb Effects. Permanently increase All Stats of self by 100%. Remove all ‘Chance to Take No Damage’ effects and all Shield Effects from all enemies after every action.
• 0 Allies: Immunity to negative effects, including Silver, Unblockable and Innate effects. Immunity to being instantly killed. Permanently increase All Stats of self by 100%. 75% Chance to gain an Extra Turn after every action.
When you would reach 1 HP, heal up to MAX HP and permanently increase All Stats of self by 50%. This can trigger a number of times equal to 4 minus the number of allies on your team. Deal a number of devastating random hits to random enemies equal to 4 minus the number of allies on your team after every action. Can only be countered by Passive Disable applied at the start of battle.