Magus

Seventh Son Eddie

Party Enhancer

Max Stat

MAX HP
16,317
MAX ATK
1,022
MAX DEF
493
MAX MAGIC
1,026
MAX MR
493
MAX SPECIAL
431

Highlights

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

VANQUISH(Past Basic Attack)

• Deal 3 hits of true damage to single target.
• Remove Vanish, Perfect Vanish and Invincibility status effects from all enemies.
• Grant Vanish to all allies for 1 turn.

ASCEND
(Past Power Attack)
Power Cost: 5

• Deal 2 hits of true damage to all enemies.
• Grant Ascension to all allies for 3 turns.
• 75% Chance to grant an Extra Turn to all allies.
• Permanently increase all stats by +100% on all allies.

CHANT
(Present Basic Attack)

• Deal 2 hits of true damage to all enemies.
• Deal additional hits of true damage to all enemies based on the number of live allies.
• Remove all negative effects including Silver effects from all allies.
• Grant Perfect Immortality and Shroud to all allies for 1 turn.

SECOND SIGHT
(Present Power Attack)
Power Cost: 3

• Heal all allies back up to their MAX HP.
• Inflict Stop on all enemies for 2 turns.
• Grant Echo to all allies for 2 turns.
• 75% Chance to grant all allies excluding self an Extra Turn.

EXORCISE
(Future Basic Attack)

• Deal 2 hits of true damage to a single target.
• Inflict Perfect Death for 1 turn.
• Revive a random ally. That ally deals a devastating hit of true damage to the target.
• Inflict Fear and Curse for 3 turns.

DEMISE
(Future Power Attack)
Power Cost: 5

• Deal 2 hits of true damage to all enemies.
• Steal One Beneficial Effect from each enemy, then inflict a random negative effect to each enemy affected this way.
• Inflict Doom on enemies with Immortality or Perfect Immortality for 2 turns.

SOUL DIVIDE
(Fury)

• Deal 3 hits of true damage to all enemies.
• Steal all beneficial effects, including Golden effects. For each effect stolen this way, grant each other ally the same effect.
• Grant Perfect Immortality to all allies for the duration of the battle.
• Gain 35% Chance to gain an Extra Turn after each action, to self for the duration of battle.
• Deal additional hits of devastating true damage to random enemies based on the number of the Clock, then set the Clock to 6.

SEVENTH HOUR
(Passive)

Immune to Passive Disable, Perfect Disable, Doom, Permadeath and Perfect Death. At the start of your turn set the Clock forward by 1, then trigger effects based on the number of the Clock:
• Clock strikes 1 or 2: Increase the duration of Beneficial effects on all allies by 2 turns, then grant them Perfect Immunity for 2 turns.
• Clock strikes 3 or 4: Remove Innate Stat Increases from enemies.
• Clock strikes 5 or 6: Permanently Increase All Stats of allies by +100% if they have 3+ Beneficial effects, including Golden effects.
• Clock strikes 7: Revive all allies to MAX HP, remove Negative effects from all allies, including Silver effects, inflict Perfect Death and Perfect Disable on enemies for 1 turn, and deal 2 devastating hits of true damage to enemies for each living ally. Set the Clock to 0.
Can only be countered by Passive Disable applied at the start of battle.