Warrior

Trooper Eddie

Party Enhancer

Max Stat

MAX HP
16,721
MAX ATK
2,804
MAX DEF
1,424
MAX MAGIC
232
MAX MR
856
MAX SPECIAL
230

Highlights

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

MIGHTY ROAR(Past Basic Attack)

• Deals 2 hits of devastating physical damage to a single target.
• Grant Increase DEF and Increase ATK for 4 turns to all allies.
• Permanently Increase ATK and DEF of all allies by 25%.
• Inflict Fear for 3 turns on all enemies.
• Remove all negative effects, including Silver effects, from all allies.

SURVIVE
(Past Power Attack)
Power Cost: 5

• Grant Perfect Immortality for 2 turns to all allies.
• Heal all allies up to MAX HP.
• Revive a random dead ally up to MAX HP.
• Grant an Extra Turn to all allies.

ONSLAUGHT
(Present Basic Attack)

• Deals 2 hits of devastating physical damage to a single target.
• Grant Perfect Hit and 100% Critical Strike Chance for 3 turns to all allies.
• Inflict Perfect Bleed for 3 turns on the target.
• If this attack kills the target, grant all allies an Extra Turn.
• If this attack kills the target, repeat it, targeting another random enemy.

SPUR
(Present Power Attack)
Power Cost: 3

• Deals 3 devastating hits of physical damage to all enemies.
• Grant Counterstrike, Armor Penetration and Damage Charge for 3 turns to all allies.
• Until the end of your turn, whenever an ally gains an Extra Turn, they deal a hit of random damage to a random enemy.
• Until the end of your turn, whenever an enemy dies, increase All Stats of all allies by 75%.
• Grant an Extra Turn to all allies.

CERTAIN DEATH
(Future Basic Attack)

• Inflict Perfect Death for 1 turn on the target before dealing damage.
• Deals 2 hits of devastating physical damage to a single target.
• Attacks have a 50% Chance to Critically Strike.
• Grant Perfect Heal Shield for 3 turns to all allies.

WAR CALL
(Future Power Attack)
Power Cost: 4

• Grant Increase MAGIC and Increase MR for 4 turns to all allies.
• Permanently increase MAGIC and MR of all allies by 25%.
• Each ally with Damage Charge or Counterstrike deals a hit of random damage to a random enemy.
• Grant Damage Charge for the duration of the battle to all allies.

CHARGING BRIGADE
(Fury)

• Deals 6 devastating hits of physical damage to all enemies.
• Each ally with Damage Charge or Counterstrike deals an additional devastating hit of random damage to a random enemy.
• Enemies killed by this ability are killed permanently.
• Grant Endure and Echo for 2 turns to all allies.
• All allies gain ‘when you die, grant Endure and Echo for 2 turns to all other allies’ for the duration of the battle.
• Grant Perfect Immunity for 3 turns to all allies.
• 50% Chance to regain Fury.

NEVER-ENDING BATTLE
(Passive)

All characters gain immunity to Stop, Seal, Exhaust, Stun Effects, Freeze Effects and Sleep Effects at the start of the battle and at the start of your turn. Whenever an ally dies, revive a random enemy to MAX HP. Whenever an enemy dies, revive a random ally to MAX HP. Instantly kill any character that has not received or dealt damage on their previous turn, at the start of your turn. This does not activate on your first turn and does not apply to bosses. Whenever a character dies, permanently increase All Stats of their killer by 100% and heal them up to MAX HP.