Sentinel

Viking Eddie

Party Enhancer

Max Stat

MAX HP
18,456
MAX ATK
690
MAX DEF
592
MAX MAGIC
690
MAX MR
2,032
MAX SPECIAL
335

Highlights

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

CALL TO ARMS(Past Basic Attack)

• Deal true damage to all enemies that increases based your MR and their MAX HP.
• Remove All Negative Effects from all allies.
• Remove Perfect Stun, Seal and Perfect Crave from all allies.
• Grant Perfect Immunity, Golden Hit and Accuracy Up to all allies for 2 turns.
• Grant MR Up to all allies for 3 turns.
• 25% Chance to grant an Extra Turn to each ally.

MARAUD
(Past Power Attack)
Power Cost: 5

• Grant MR Charge to all allies for 3 turns.
• Grant up to 3 Random Shield Effects to random allies for 2 turns
• Heal each ally for 40% of your MAX HP.
• 75% Chance to gain an Extra Turn.

PILLAGE
(Present Basic Attack)

• Deal true damage to a single target and magic damage to all enemies that increases based your MR and their MAX HP.
• 75% Chance to Freeze the target for 1 turn.
• Remove All Beneficial Effects, including Golden effects, from the target.

SCATTER
(Present Power Attack)
Power Cost: 5

• Deal one hit of true and magic damage to each enemy that increases based your MR and their MAX HP.
• 35% Chance to inflict Perfect Stun on each enemy 2 turns.
• Grant 100% Critical Strike Chance to all allies if any enemy is currently stunned.
• 35% Chance to inflict Taunt on each enemy for 2 turns.
• Grant Perfect Heal Shield and Counterstrike to all allies for 1 turn if any enemy is currently taunted.
• Deal 2 hits of Additional of Magic Damage if the enemy has 4 or more beneficial effects.

LOOT
(Future Basic Attack)

• Deal 2 hits of magic damage to a single target that increases based your MR and their MAX HP.
• Steal Perfect Immunity from the target.
• Steal All Beneficial Effects and up to 2 Golden Effects from the target. Heal self for 20% of your MAX HP if a Beneficial Effect was stolen and if a Golden Effect was stolen.

BLOOD AXE
(Future Power Attack)
Power Cost: 5

• Deal one hit of true and magic damage to each enemy that increases based your MR and their MAX HP.
• Inflict Perfect Death and 3 Perfect Bleeds on all enemies for 2 turns before dealing damage.
• Gain Spell Vamp for 3 turns.
• 50% Chance to inflict Exhaust on all enemies for 2 turns.
• 75% Chance to gain an Extra Turn.

INVADER
(Fury)

• Deal 4 hits of true damage to each enemy that increases based your MR and their MAX HP.
• Deal Additional Magic Damage to each enemy if they are at 50% HP or above.
• Remove All Damage Invulnerability Shields from each enemy and inflict Fear and Exhaust on them for 2 turns for each shield effect removed before dealing damage. Revive a random ally for each shield effect removed this way.
• Grant Blizzard Shield to all allies for 3 turns.
• Freeze all enemies for 2 turns.
• ([FFCC66]PASSIVE: Gain Perfect Immunity, Ascension and Power Shield for the duration of battle at the start of battle. Reflect 35% of damage taken back to the enemy as random damage based on their MAX HP for the first 2 rounds of battle. Heal all allies to full HP and grant them Invincibility and Perfect Revenge for 1 turn upon death.)

INVADER
(Passive)

Gain Perfect Immunity, Ascension and Power Shield for the duration of battle at the start of battle. Reflect 35% of damage taken back to the enemy as random damage based on their MAX HP for the first 2 rounds of battle. Heal all allies to full HP and grant them Invincibility and Perfect Revenge for 1 turn upon death.