Assassin

Dark Knight

Area of Effect Damager

How to acquire:

Heroic and/or Sacrifice Rotation

Max Stat

MAX HP
12,422
MAX ATK
2,072
MAX DEF
828
MAX MAGIC
2,072
MAX MR
500
MAX SPECIAL
333

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

GLINT OF IRON(Present Basic Attack)

• Deal 2 hits of Random damage to all enemies that increases based on the enemy’s MISSING HP.
• Deal an additional devastating hit of Random damage to all enemies that increases based on the enemy’s MISSING HP.
• Deal an additional devastating hit of Random damage to all enemies that increases based on the enemy’s MISSING HP if they have any Permanent Stat Increases.
• Remove all Permanent Stat Increases on all enemies.
• 50% Chance to Critically Strike.

STEELED NERVES
(Present Power Attack)
Power Cost: 4

• Deal 3 hits of Random damage to all enemies that increases based on the enemy’s MISSING HP.
• Inflict HP Drain and Corruption on all enemies for 3 turns.
• If this skill kills an enemy, Permanently Increase your Attack and Magic by 250%.
• Immediately gain an Extra Turn.
• 50% Chance to Critically Strike.

BACK IN THE MUD
(Passive)

At the start of battle and at the start of your turn, transform Ascension, Physical, Magic, and True Block into Exhaust and Seal until they die. At the start of your turn, gain random Golden effects for 1 turn based on the number of enemy shields. Each time an Ally or Enemy dies, heal back to Max HP and gain Charge for 1 turn.