Sentinel

Dark Road Eddie

Stat Destroyer

Max Stat

MAX HP
12,029
MAX ATK
693
MAX DEF
931
MAX MAGIC
230
MAX MR
230
MAX SPECIAL
337

Talisman slots

CHARACTER ABILITIES

Icons Name Description

SOMNIPHOBIA(Past Basic Attack)

• Deal physical damage to all enemies that increases based on your DEF stat.
• Remove Immunity and Vanish from all enemies.
• 50% Chance to inflict Sleep on each enemy for 1 turn.
• Inflict Sleep and Fear on each enemy for 3 turns if they are at 50% HP or below.
• 25% Chance to gain an Extra Turn.
• This attack does not wake sleeping enemies.

CRAWLING NIGHTMARE
(Past Power Attack)
Power Cost: 6

• Deal physical damage to all enemies that increases based on your DEF stat.
• Revive a random ally with Full HP and grant them Perfect Immunity and Ascension for 2 turns for each enemy suffering from Fear, Sleep or Blind effects, including Silver and Innate effects.
• Deal up to 6 hits of Additional Random Damage to each enemy based on your DEF and their MISSING HP if they are suffering from Fear, Sleep or Blind effects, including Silver and Innate effects.
• This attack does not wake sleeping enemies.

ALWAYS NEAR
(Present Basic Attack)

• Deal physical damage to all enemies that increases based on your DEF stat.
• 50% Chance to inflict Attack Down and Magic Down on each enemy for 1 turn.
• Inflict Exhaust on each enemy for 3 turns if they are at 50% HP or below.
• Deal up to 6 hits of Additional Random Damage to each enemy based on your DEF and their MISSING HP if they are suffering from Fear, Sleep or Blind effects, including Silver and Innate effects.
• This attack does not wake sleeping enemies.

FOREBODING SHADOWS
(Present Power Attack)
Power Cost: 6

• Remove All Negative Effects, including Silver effects, from all allies.
• Grant Increased Fury Generation, Attack Up and Defense Up to all allies for 2 turns.
• Permanently Increase ATK and DEF on all allies by 50% and inflict Curse and Fear on all enemies for 3 turns if any enemy is at 50% HP or below.
• 75% Chance to gain an Extra Turn.

NYCTOPHOBIA
(Future Basic Attack)

• Deal physical damage to all enemies that increases based on your DEF stat.
• Remove Immunity and Vanish from all enemies.
• 50% Chance to inflict Blind and Accuracy Down on each enemy for 1 turn.
• Inflict Blind, Accuracy Down and Fear on each enemy for 3 turns if they are at 50% HP or below.
• 25% Chance to gain an Extra Turn.
• This attack does not wake sleeping enemies.

LIGHTS OUT
(Future Power Attack)
Power Cost: 5

• Remove All Beneficial Effects, including Golden effects from all enemies.
• Inflict Passive Disable and Perfect Corruption on all enemies for 2 turns.
• 50% Chance to inflict Fear on all enemies for 3 turns for each enemy suffering from Fear, Sleep or Blind effects, including Silver and Innate effects.
• 50% Chance to gain an Extra Turn.

ALONE IN THE DARK
(Passive)

Gain Immunity to Damage and All Negative Effects, including Silver and Unblockable effects, for 2 turns at the start of battle. Reduce Innate Accuracy on all enemies by 100% until they die. Deal up to 6 hits of Additional Random Damage to each enemy based on your DEF and their MISSING HP if they lack negative effects after every action. Permanently Increase All Stats on self by 50% whenever an ally is killed for the first time in battle. Remove All Beneficial Effects, including Golden effects, Permanently Reduce All Stats by 50% and inflict Passive Disable and Fear on all enemies for 3 turns whenever each enemy is killed for the first time in battle. This skill can only be countered by Passive Disable applied at the start of battle.