Magus

Different World Machine God

Negative Effect Caster

Max Stat

MAX HP
15,979
MAX ATK
1,588
MAX DEF
1,028
MAX MAGIC
1,687
MAX MR
1,192
MAX SPECIAL
697

Effects

Talisman slots

Cosmic Talismans

CHARACTER ABILITIES

IconsNameDescription

FRACTAL DISARRAY(Present Basic Attack)

• Deal 4 hits of true damage to all enemies.
• Remove any immunity from Corruption and Perfect Corruption from all enemies. This does not affect general immunities from negative effects.
• Inflict Perfect Corruption for 3 turns on all enemies.
• Inflict a random negative effect for 3 turns on all enemies.
• Inflict HP Drain for 3 turns on all enemies.
• 60/30/10% Chance to permanently decrease All Stats of all enemies by 30/60/90%.

ANODIC DIVERGENCY
(Present Power Attack)
Power Cost: 6

• Remove all permanent Stat Decreases from all allies. For each removed, deal a hit of true damage to a random enemy.
• For each differently named effect on each ally, randomly increase ATK, MAGIC, DEF or MR by 150% for 1 turn and increase the duration of all beneficial effects, including Golden effects, on them by 1.
• For each ally with 5 or more differently named effects, gain 2 Power and increase Fury amount.

DIFFERENT WORLD COMPLIANCE
(Passive)

Has Class Advantage against every enemy. As long as this is the only Different World named character on your team gain the following effects:
• 50% Chance to inflict Unblockable Stun and ‘deal a devastating hit of true damage to a random ally at the start of your turn’ for the duration of the battle on each enemy with Innate Silence as a result of a Compliance named ability, at the start of your turn.
• 50% Chance to inflict Innate Silence for the duration of battle on each enemy with Perfect Corruption and Unblockable Sleep, at the start of your turn.
• 50% Chance to inflict Unblockable Sleep for 3 turns on each enemy with Perfect Corruption at the start of your turn.
• Take no damage until the round after all of your allies are dead.
For each character with 5 or more differently named effects, inflict a random negative effect on a random enemy and a random beneficial effect to a random ally, including Golden and Silver effects, for the duration of the battle after every action.