Sentinel

Final Frontier Eddie

Negative Effect Caster

How to acquire:

Gauntlet Exclusive

Max Stat

MAX HP
14,316
MAX ATK
1,002
MAX DEF
458
MAX MAGIC
234
MAX MR
533
MAX SPECIAL
236

Effects

Talisman slots

Cosmic Talismans

CHARACTER ABILITIES

IconsNameDescription

CRUCIBLE OF PAIN(Past Basic Attack)

• Deal physical damage to all enemies that increases based on your MAX HP.
• Remove Immunity and Perfect Immunity from all enemies.
• Inflicts Heal Block on enemies for 2 turns.
• Deal Additional True Damage to all enemies for each Golden Effect on each enemy and each Silver Effect on each ally.

END OF NIGHT
(Past Power Attack)
Power Cost: 6

• Deal physical damage to a single target that increases based on your MAX HP.
• Inflict Doom on the target for 1 turn if they are suffering from Stun, Sleep, Heal Reduction or Heal Block effects, including Silver and Innate effects, before dealing damage.
• Inflict Unblockable Sleep on the target for 2 turns. This effect does not apply to bosses and can be blocked by effects that specifically grant immunity to Sleep.

EARTHBOUND
(Present Basic Attack)

• Deal physical damage to all enemies that increases based on your MAX HP.
• Remove All Damage Type Invulnerability Effects from all enemies.
• 25% Chance to Stun all enemies for 2 turns.
• 50% Chance to grant Increased Power Generation to allies for 2 turns.

DARKENED VOID
(Present Power Attack)
Power Cost: 6

• Deal physical damage to a single target that increases based on your MAX HP.
• Steal All Beneficial Effects and One Golden Effect from the target.
• 50% Chance to gain an Extra Turn.

HALLOWED BONES
(Future Basic Attack)

• Deal physical damage to a single target that increases based on your MAX HP.
• Remove Invincibility, Vanish and Perfect Vanish from the target before dealing damage.
• Remove All Negative Effects, including Silver Effects, from self and Heal all allies based on your MAX HP for each effect removed.

EXO SKIN
(Future Power Attack)
Power Cost: 6

• Heal all allies based on your MAX HP.
• Grant a Random Defensive Effect to all allies for 1 or 2 turns.
• Grant a Random Golden Defensive Effect to all allies for 1 or 2 turns.

THE FINAL FRONTIER
(Fury)

• Deal physical damage to all enemies that increases based on your MAX HP.
• Transform Each Beneficial Effect, including Golden effects, into a Random Negative Effect, including Silver effects, on each enemy for 2 turns before dealing damage.
• Deal Additional Random Damage to all enemies based on your MAX HP for each Beneficial Effect, including Golden effects, on self.