Magus

Mystic Flame Eddie

Party Enhancer

How to acquire:

Special Edition Character, Rare Appearances

Max Stat

MAX HP
12,534
MAX ATK
232
MAX DEF
452
MAX MAGIC
810
MAX MR
1,212
MAX SPECIAL
438

Highlights

Great On Arena Defense
Useful In The Story Campaign

Effects

Talisman slots

CHARACTER ABILITIES

Icons Name Description

FREEZING GLANCE(Past Basic Attack)

• Deals magic damage to a single target.
• Freezes the target for 1 turn if they have 3 or more negative status effects.
• Damage dealt increases based on your MR stat.

TRANSCEND
(Past Power Attack)
Power Cost: 6

• Grants Ascension to all allies for 2 turns.
• Ascension increases ATK, MAGIC, DEF, and MR by 100%.
• Instantly gain an Extra Turn.

DREAM
(Present Basic Attack)

• Deals 2 hits of magic damage to a single target.
• 50% Chance to Vanish for 1 turn.
• Damage dealt increases based on your MR stat.

HOLY PATH
(Present Power Attack)
Power Cost: 6

• Deals magic damage to all enemies.
• 40% Chance to Remove Golden Buffs from all enemies.
• 65% Chance for each ally to gain Immortality for 2 turns.
• Immortality status will automatically revive the target upon death.
• Damage dealt increases based on your MR stat.

SEVENTH SEAL
(Future Basic Attack)

• Deals magic damage to a single target.
• 35% Chance to Seal the target.
• Inflicts Doom on the target if they are currently Sealed.
• 35% Chance to gain an Extra Turn.
• Damage dealt increases based on your MR stat.

TRUTH AND LIES
(Future Power Attack)
Power Cost: 5

• Heals all allies.
• Transform all negative effects, including Silver Effects, into a random buff.
• Heal amount is based on your MR and the target’s MAX HP.
• Grant an Extra Turn to self and a random ally.

FIFTH ELEMENT
(Passive)

Two random enemies will gain a Red and Blue rotating flame around them at the start of your turn. Inflict Freeze for 2 turns, Passive Disable for the duration of battle, and deal additional magic damage equal to 50% of the target’s MAX HP each action you take if they have the flame effects on them. Extend the duration of Ghost effects on allies to infinite duration and remove Dark Ghost and Doom from all allies at the start of your turn. Revive self and all allies upon death with full HP.