Magus

Oracle Of The Different World

Negative Effect Supporter

How to acquire:

Heroic and/or Sacrifice Rotation

Max Stat

MAX HP
11,584
MAX ATK
509
MAX DEF
709
MAX MAGIC
2,006
MAX MR
1,417
MAX SPECIAL
895

Talisman slots

Cosmic Talismans

CHARACTER ABILITIES

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DEBILITATING VISIONS(Present Basic Attack)

• Deal 3 hits of magic damage to all enemies.
• Inflict Crave, Corruption and Passive Disable for 2 turns on all enemies.
• Inflict Perfect Sleep on all enemies for 1 turn.
• Inflict Perfect Sleep for the duration of the battle on each enemy with Mystic Flame.
• This damage does not wake sleeping enemies.

FUTURE HINDSIGHT
(Present Power Attack)
Power Cost: 6

• Grant the following effects for the duration of battle to all allies. These do not stack with future instances of these effects:
• ‘Gain Perfect Vanish for 2 turns the next time you take damage’.
• ‘The next time you would die, deal a devastating hit of true damage to a random enemy and grant a random beneficial effect, including Golden effects, for 3 turns to a random ally’.
• ‘Revive up to one random ally up to MAX HP in 3 turns time’.
• Gain ‘deal 2 devastating hits of magic damage to each enemy with Mystic Flame in 3 turns time’. This does not stack with future instances of this effects.
• Grant an Extra Turn to all other allies.

DIFFERENT WORLD INSIGHT
(Passive)

As long as this is the only Different World named character on your team gain the following effects:
• Whenever an ally takes physical, magic or true damage, grant all allies immunity to that damage type for 1 turn.
• Grant immunity from Burn Effects for 1 turn to all allies if an ally has a Burn Effect on them at the start of your turn. The same is true for Bleed, Stun, Sleep, Bomb, Mark and Freeze Effects.
For each ally with 5 or more differently named effects, inflict Mystic Flame for 1 turn on a random enemy at the start of your turn. For each enemy with 5 or more differently named effects, grant Trap for 3 turns to a random ally at the start of your turn. Prevent allies from dying once each battle and grants them Endure for 3 turns when they reach 1 HP. (This is disabled permanently if you are passive disabled at anytime during battle)