Magus

Storm-Rider Reaper Eddie

Damage Over Time Caster

How to acquire:

Heroic and/or Sacrifice Rotation

Max Stat

MAX HP
15,110
MAX ATK
550
MAX DEF
771
MAX MAGIC
2,178
MAX MR
709
MAX SPECIAL
699

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

HORROW(Past Basic Attack)

• Deal 3 hits of magic damage to all enemies.
• 50% Chance to Heal self per hit.
• Inflict Silence, Accuracy Down, or Seal on each enemy for 1 turn per hit.
• 25% Chance to gain an Extra Turn.

TIDE OF CHANGE
(Past Power Attack)
Power Cost: 3

• Remove up to 2 negative effects, including Silver effects from all allies, dealing a hit of random damage based on their MISSING HP to a random enemy for each effect removed this way.
• Remove up to 2 beneficial effects, including Golden effects, from all enemies, healing up to one random ally to MAX HP for each effect removed this way.
• Increase the number of effects removed by your Heraldry.
• Instantly gain an Extra Turn.

BITES THE DUST
(Present Basic Attack)

• Deal 3 hits of magic damage to a single target.
• Extend the Duration of Negative Effects on the target by 1 turn.
• Deal Additional True Damage equal to 10% of the target’s MAX HP.
• 30% Chance to Reset and attack again.

DUST AND ASHES
(Present Power Attack)
Power Cost: 3

• Deal a special hit to all enemies based on your Heraldry:
• 1 – Two hits of true damage
• 2 – Four hits of true damage
• 3 – A hit of true damage if at 50% HP or less, equal to the target’s MISSING HP
• 4 – A hit of true damage if at 100% HP, equal to the target’s MAX HP
• Instantly kill each enemy with 100% HP and 3+ Golden effects, if your Heraldry is 3+. This does not affect bosses.
• Instantly gain an Extra turn.

RIDE ON
(Future Basic Attack)

• Revive a random dead ally to 50% HP.
• Revive an additional dead ally up to MAX HP if your Heraldry is 3+.
• Heal all allies by 50% of their MISSING HP.
• 15% Chance to grant all allies an Extra Turn.

DEATH GRIP
(Future Power Attack)
Power Cost: 5

• Deal magic damage to all enemies.
• Remove all Immunity and Vanish effects, including Golden effects, from all enemies before dealing damage.
• 85% Chance to inflict Freeze and HP Drain on each enemy for 1 turn.
• Prevent all enemies from healing until they die.
• Instantly gain an Extra Turn.

HERALD: APATHETIC-CONTINUANCE
(Passive)

Immune to Passive Disable Effects, Stop, Seal and Doom. At the start of battle, set your Heraldry based on the number of allies that match your Herald, including yourself:
• Dancer characters, Wicker characters, Oracle of the Different World, The Clairvoyant, Darkstar Clairvoyant, The Pilgrim, Hierophant characters, The Ferryman, Necropolis, Underworld Dog, Death Dog, Ghost characters, Wasted Love and Chattering Skull characters.
Permanently increase All Stats of all allies in your Heraldry by 50% at the start of battle. The first time an ally in your Heraldry would reach 1 HP, heal them up to MAX HP and grant them Endure for 1 turn. 50% Chance to inflict Unblockable Freeze for 1 turn on a random enemy every time an ally takes an extra turn. Increase the duration of negative effects on all enemies by 1 for each of the following on them after every action: Silence Effect, Freeze Effect, Permadeath Effect, Heal Block Effect, Seal, Stop or Cleave. Can only be countered by Passive Disable applied at the start of battle.