Warrior

Trooper Eddie

Party Enhancer

How to acquire:

Frontier Tab of Store for 300 Frontier Coins

Max Stat

MAX HP
10,979
MAX ATK
1,022
MAX DEF
434
MAX MAGIC
232
MAX MR
559
MAX SPECIAL
230

Effects

Talisman slots

Cosmic Talismans

CHARACTER ABILITIES

IconsNameDescription

MIGHTY ROAR(Past Basic Attack)

• Deals 2 hits of devastating physical damage to a single target.
• Grant Increase DEF and Increase ATK for 4 turns to all allies.
• Permanently Increase ATK and DEF of all allies by 25%.
• Inflict Fear for 3 turns on all enemies.
• Remove all negative effects, including Silver effects, from all allies.

SURVIVE
(Past Power Attack)
Power Cost: 5

• Grant Perfect Immortality for 2 turns to all allies.
• Heal all allies up to MAX HP.
• Revive a random dead ally up to MAX HP.
• Grant an Extra Turn to all allies.

ONSLAUGHT
(Present Basic Attack)

• Deals 2 hits of devastating physical damage to a single target.
• Grant Perfect Hit and 100% Critical Strike Chance for 3 turns to all allies.
• Inflict Perfect Bleed for 3 turns on the target.
• If this attack kills the target, immediately gain an Extra Turn.

SPUR
(Present Power Attack)
Power Cost: 5

• Deals 3 hits of devastating physical damage to all enemies.
• Grant Counterstrike, Armor Penetration and Damage Charge for 3 turns to all allies.
• Grant an Extra Turn to all allies.

CERTAIN DEATH
(Future Basic Attack)

• Inflict Perfect Death for 1 turn on the target before dealing damage.
• Deals 2 hits of devastating physical damage to a single target.
• Attacks have a 50% Chance to Critically Strike.
• Grant Perfect Heal Shield for 3 turns to all allies.

WAR CALL
(Future Power Attack)
Power Cost: 4

• Grant Increase MAGIC and Increase MR for 4 turns to all allies.
• Permanently increase MAGIC and MR of all allies by 25%.
• Each ally with Damage Charge or Counterstrike deals a hit of random damage to a random enemy.
• Grant Damage Charge for the duration of the battle to all allies.

CHARGING BRIGADE
(Fury)

• Deals 6 devastating hits of physical damage to all enemies.
• Each ally with Damage Charge or Counterstrike deals a hit of random damage to a random enemy.
• Grant Endure for 2 turns to all allies.
• All allies gain ‘when you die, grant Endure for 2 turns to all other allies’ for the duration of the battle.
• Grant Perfect Immunity for 3 turns to all allies.