Warrior

Trooper Eddie

Party Enhancer

How to acquire:

Frontier Tab of Store for 300 Frontier Coins

Max Stat

MAX HP
10,979
MAX ATK
1,022
MAX DEF
434
MAX MAGIC
232
MAX MR
559
MAX SPECIAL
230

Highlights

Single-Target Assassin
Useful In The Gauntlet
Useful In All Dungeons

Effects

Talisman slots

Cosmic Talismans

CHARACTER ABILITIES

IconsNameDescription

MIGHTY ROAR(Past Basic Attack)

• Deals 2 hits of devastating physical damage to a single target.
• Grant Increase DEF and Increase ATK for 4 turns to all allies.
• Permanently Increase ATK and DEF of all allies by 25%.
• Inflict Fear for 3 turns on all enemies.
• Remove all negative effects, including Silver effects, from all allies.

SURVIVE
(Past Power Attack)
Power Cost: 5

• Grant Perfect Immortality for 2 turns to all allies.
• Heal all allies up to MAX HP.
• Revive a random dead ally up to MAX HP.
• Grant an Extra Turn to all allies.

ONSLAUGHT
(Present Basic Attack)

• Deals 2 hits of devastating physical damage to a single target.
• Grant Perfect Hit and 100% Critical Strike Chance for 3 turns to all allies.
• Inflict Perfect Bleed for 3 turns on the target.
• If this attack kills the target, immediately gain an Extra Turn.

SPUR
(Present Power Attack)
Power Cost: 5

• Deals 3 hits of devastating physical damage to all enemies.
• Grant Counterstrike, Armor Penetration and Damage Charge for 3 turns to all allies.
• Grant an Extra Turn to all allies.

CERTAIN DEATH
(Future Basic Attack)

• Inflict Perfect Death for 1 turn on the target before dealing damage.
• Deals 2 hits of devastating physical damage to a single target.
• Attacks have a 50% Chance to Critically Strike.
• Grant Perfect Heal Shield for 3 turns to all allies.

WAR CALL
(Future Power Attack)
Power Cost: 4

• Grant Increase MAGIC and Increase MR for 4 turns to all allies.
• Permanently increase MAGIC and MR of all allies by 25%.
• Each ally with Damage Charge or Counterstrike deals a hit of random damage to a random enemy.
• Grant Damage Charge for the duration of the battle to all allies.

CHARGING BRIGADE
(Fury)

• Deals 6 devastating hits of physical damage to all enemies.
• Each ally with Damage Charge or Counterstrike deals a hit of random damage to a random enemy.
• Grant Endure for 2 turns to all allies.
• All allies gain ‘when you die, grant Endure for 2 turns to all other allies’ for the duration of the battle.
• Grant Perfect Immunity for 3 turns to all allies.