Sentinel

Viking Invader Eddie

Party Enhancer

How to acquire:

Rare, Legendary, And Mythic Soul

Max Stat

MAX HP
15,981
MAX ATK
393
MAX DEF
493
MAX MAGIC
393
MAX MR
1,141
MAX SPECIAL
236

Effects

Talisman slots

Cosmic Talismans

CHARACTER ABILITIES

IconsNameDescription

CALL TO ARMS(Past Basic Attack)

• Deal true damage to all enemies that increases based your MR and their MAX HP.
• Remove All Negative Effects from all allies.
• Remove Perfect Stun, Seal and Perfect Crave from all allies.
• Grant Perfect Immunity, Golden Hit and Accuracy Up to all allies for 2 turns.
• Grant MR Up to all allies for 3 turns.
• 25% Chance to grant an Extra Turn to each ally.

MARAUD
(Past Power Attack)
Power Cost: 5

• Grant MR Charge to all allies for 3 turns.
• Grant up to 3 Random Shield Effects to random allies for 2 turns
• Heal each ally for 40% of your MAX HP.
• 75% Chance to gain an Extra Turn.

PILLAGE
(Present Basic Attack)

• Deal true damage to a single target and magic damage to all enemies that increases based your MR and their MAX HP.
• 30% Chance to Freeze the target for 1 turn.
• Remove All Beneficial Effects from the target.

SCATTER
(Present Power Attack)
Power Cost: 5

• Deal true damage to each enemy that increases based your MR and their MAX HP.
• 35% Chance to inflict Perfect Stun on each enemy for 2 turns.
• Grant 100% Critical Strike Chance to all allies if any enemy is currently stunned.
• 35% Chance to inflict Taunt on each enemy for 2 turns.
• Grant Perfect Heal Shield and Counterstrike to all allies for 1 turn if any enemy is currently taunted.

LOOT
(Future Basic Attack)

• Deal 2 hits of magic damage to a single target that increases based your MR and their MAX HP.
• Steal Perfect Immunity from the target.
• Steal All Beneficial Effects and up to 2 Golden Effects from the target. Heal self for 20% of your MAX HP if a Beneficial Effect was stolen and if a Golden Effect was stolen.

BLOOD AXE
(Future Power Attack)
Power Cost: 5

• Deal one hit of true and magic damage to each enemy that increases based your MR and their MAX HP.
• Inflict Perfect Death and 3 Perfect Bleeds on all enemies for 2 turns before dealing damage.
• Gain Spell Vamp for 3 turns.
• 50% Chance to inflict Exhaust on all enemies for 2 turns.
• 75% Chance to gain an Extra Turn.

HELM OF AWE
(Passive)

Grant Immunity to all Stun and Freeze effects, including Silver and Innate effects, to all allies. Inflict Taunt on all enemies for 1 turn at the start of battle and at the start of your turn. Gain 3 Power and Heal self based on your MAX HP after every action. 50% Chance to deal 3 hits of Additional Random Damage to each enemy based on your MR and their MAX HP and Remove All Negative Effects, including Silver effects, from self and a random ally when you take damage. Once per battle, Revive with full HP and grant Immortality or Endure to all allies for 1 turn and inflict Perfect Heal Block and Perfect Death to all enemies for 3 turns upon death.