Sentinel

Gravity Collapse Eddie

Multiple Enemy Damager

Max Stat

MAX HP
18,298
MAX ATK
1,672
MAX DEF
838
MAX MAGIC
732
MAX MR
709
MAX SPECIAL
511

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

DARK MATTER(Past Basic Attack)

• Deal 3 hits of physical damage to all enemies.
• Grant 100% Critical Strike Chance and Perfect Hit for 3 turns to all allies.
• Permanently increase HP on self by 25%.
• 50% Chance to grant an Extra Turn to each ally.

ONE LAST GOODBYE
(Past Power Attack)
Power Cost: 3

• Inflict Perfect Stun for 3 turns on all enemies
• Inflict Toxic Burn, Perfect Death, and Bleed for 2 turns on all enemies.
• Permanently increase MAX HP of all allies by 50%.
• Instantly gain an Extra Turn.

DOOMED
(Present Basic Attack)

• Deal a hit of devastating physical damage to a single target.
• Remove Immunity and Perfect Immunity from all enemies.
• Inflict Perfect Bleed for 3 turns on the target.
• If this attack kills an enemy, repeat it, targeting a random enemy.

HOPELESS SCREAM
(Present Power Attack)
Power Cost: 5

• Deal 5 hits of physical damage to all enemies.
• Grant Counterstrike, Armor Penetration and Damage Charge for 3 turns to all allies.
• Remove all beneficial effects, including Golden effects, from all enemies.
• Grant an Extra Turn to all allies.

HAPPY DEATH
(Future Basic Attack)

• Deal 2 hits of physical damage to all enemies.
• Inflict Perfect Sleep to all enemies for 1 turn.
• Deal additional hits of true damage to random enemies and Heal self by 25% for each sleeping enemy.
• 25% Chance to gain an Extra Turn.

DRIFTING ALONG
(Future Power Attack)
Power Cost: 4

• Deal 2 hits of true damage to all enemies.
• Heal all allies to MAX HP.
• Transform all negative effects into random beneficial effects, including Golden effects, on all allies for 3 turns.
• Grant Damage Charge for the duration of the battle to all allies.

NO REGRETS
(Passive)

Immune Passive Disable Effects, Permadeath Effects, Ghost, Dark Ghost and Doom. Deal a hit of devastating physical damage to each enemy with Perfect Stun at the start of your turn. Inflict Unblockable Stun for 1 turn on each enemy with Perfect Bleed at the start of your turn. Immune to being instantly killed. Permanently increase MAX HP, DEF and MR of all allies by 25/50/75/100% if 1/2/3/4 enemies have permanent stat decreases at the start of your turn. The first time you reach 1 HP, heal back to Max HP and grant all allies Physical, Magic, and True Damage Block for 2 turns. When you die, heal all other allies up to MAX HP and grant True Block for the duration of the battle to them.