Gunner

Purgatory Eddie

Negative Effect Damager

Max Stat

MAX HP
15,969
MAX ATK
1,409
MAX DEF
1,030
MAX MAGIC
1,409
MAX MR
1,030
MAX SPECIAL
666

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

ON THE RISE(Past Basic Attack)

• Deal 2 hits of true damage to all enemies.
• Increase the duration of all beneficial effects on all allies by 1.
• Grant Ascension for 3 turns to all allies.
• 50% Chance to grant an Extra Turn to all other allies.

SOUL PURGE
(Past Power Attack)
Power Cost: 4

• Heal all allies by 50% of their MAX HP.
• Grant Perfect Hit, Life Steal, and Spell Vamp status to all allies for 2 turns.
• Inflict Stop and Hex on all enemies for 2 turns.
• Remove All Beneficial and Negative Effects from a random enemy and turn them into an Apparition.

THROUGH THE DARKNESS
(Present Basic Attack)

• Deal 3 hits of devastating true damage to a single target.
• Heal all allies based on their ATK and MAGIC stat.
• Grant Vanish to all allies for 1 turn.
• Inflict 2 Blinding Burns, Perfect Blind, and 2 Marks for 3 turns on all enemies.

RECKONING PENANCE
(Present Power Attack)
Power Cost: 4

• Deal 2 hits of true damage to all enemies.
• Cleanse negative effects, including Silver Effects, from all allies.
• Permanently increase MAX HP of all allies by 50%.
• Instantly gain an Extra Turn.

SHADOW OVERCAST
(Future Basic Attack)

• Deal 2 hits of true damage to all enemies.
• Grant Trap to all allies for 3 turns.
• Inflict Seal to all enemies for 2 turns.
• Inflict Perfect Corruption for 1 turn on each enemy with 50% HP or less.

SCORCHING FLAMES
(Future Power Attack)
Power Cost: 4

• Heal all allies by 20% of their MAX HP for each Golden effect on them.
• Inflict 3 Flames and 3 True Burns on all enemies for 2 turns if at 75% HP or below.
• Reduce enemy Power to 0.
• Immediately grant an Extra Turn to all allies excluding self.

TAKE ME AWAY
(Passive)

Immune to all damage for 1 turn at the start of battle. Grants Power Generation and Fury Generation to all allies at the start of battle for 2 turns. Inflict Perfect Disable, Perfect Death and Hex to all enemies for 3 turns whenever an ally or enemy dies. Whenever an ally gains an Extra Turn, grant them a random Golden effect for 2 turns. Whenever an enemy gains an Extra Turn, inflict them with a random Silver effect for 2 turns.